allen
New Member
Posts: 1
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Post by allen on Feb 26, 2016 2:35:16 GMT
I built for Android but It is too low quality of border between water and hexes. And I checked frame per second. FPS is lower than 30 on Samsung Galaxy S6. It can not be felt smoothly for users. How can I improve this problem?
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Post by khash on Feb 26, 2016 8:27:01 GMT
opengl uses non transparent water which makes it show water border in a way you have on the images. It would require extra work to write transparent shaders for it. you can improve the feel by increasing the mesh density (I think chunk is by default set to something like 70x70 or 100x100) If you have low framerate on the phone you need to findout which resource you are lacking the most. Some examples of my first moves I would do is: - If its VRam you should use smaller chunk textures - If its CPU you should track it by profiler to findout exact issue - If its gpu performance you might want to shorten shaders by removing markers from the terrain shader
Note that as stated on our shop website we do not support officially non pc-windows dx11 mode, therefore even though it works well on some other platforms we have little or none experience with honey there.
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