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Post by David K on Jun 3, 2016 12:39:30 GMT
Hi again,
I´ve been using the honey hex system with the third party MapEditor for a couple of weeks now, and have had a lot of problems with loading the map.
- It seems like everytime you swap a texture in the TerrainEditor and you save the level it gets corrupt(?). This is very frustrating to say the least. I know the system by default is made for procedural generation, but it would be good to be able to edit it too...
- I´ve tried both the default save function (in the game window) and also the save map feature with the 3rd party MapEditor, it does not work.
When working just now i changed the heightmap texture on a material, painted it on the terrain too se how it would look like. Saved the map. Then if you try to start your saved level again it doesn´t work. Nothing happens.
ANY help would be greatly appreciated. Is there any workaround to get my level to load again?
Thanks, David
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Post by khash on Jun 4, 2016 0:27:38 GMT
Its really hard to say what is your problem as you dont really share much of the detail of your issue
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