bob
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Posts: 3
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Post by bob on Sept 17, 2016 15:06:14 GMT
I've been tasked with changing the water on an existing project using Honey Framework. My problem is I am looking for a way to increase the border size of the generated map. See the image below: Basically, I'm trying to increase the amount of flat terrain generated since my water is transparent. I would like to add an extra flat chunk around the border of the map so the user never seas the edge of the terrain (I'm limiting the amount the user can scroll vertically and horizontally). See the two images below which illustrate what I'm looking to accomplish: So the light blue is the bounds of the world that the user can view. The dark blue and brown is the map generated by Honey. The second image is what I want to accomplish: Create an extended flat area around the generated map Before I get into how the map generation works I thought I would ask here to see if there is an easy way to accomplish the above
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Post by khash on Sept 17, 2016 15:22:35 GMT
terrain under the water, if its not visibel should not eb done usign Honey sysstem which woudl waste a lot of resources producing and storing underwater plane. Its much better done in the Honey 2 I'm woringin on at the moment but until I'm allowed to release H2 I recommend add chunks procedurally yourself with huge blank plane under water, but without using oven to produce plane.
Cheers!
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bob
New Member
Posts: 3
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Post by bob on Sept 17, 2016 15:26:34 GMT
Wow thanks for the quick reply! I figured it would be a waste of resources to use the world oven to create the wasted chunks, I'll play around with doing it another way.
Out of interest, do you have an estimated time when Honey 2 will be released?
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Post by khash on Sept 17, 2016 15:32:48 GMT
Its still produced, but even after its finished, I have no idea what would be team decision, as any release requires resources(eg time) which small studios like our have very little. But if I dont break anything island out of 10000 hexes is build on a single core in ~2 seconds. Which is about 100 times faster than previous generation.
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bob
New Member
Posts: 3
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Post by bob on Sept 17, 2016 15:42:26 GMT
Amazing, I'll definitely check it out when it's released. Keep up the great work and thanks again for your assistance
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