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Post by bob92 on Sept 21, 2016 17:10:21 GMT
I'm having a weird issue where the last chunks generated don't play nicely with my transparent cloud shader: Anyone know what could be causing this? What is the difference between the last chunks generated and the first ones?
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Post by khash on Sept 30, 2016 19:07:40 GMT
trees are using bundle-mesh to ensure their rendering order while internal order is achieved by sorting trees before constructing mesh. This is an issue common for the transaprent shaders. You are drawing your clouds in an order which fits somewhere between the tree-chunk's bundles sequences.
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