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Post by inovikov on Jul 20, 2017 10:49:24 GMT
Hello,
World::terrainCamera is intialized in an inconsistent way. It is declared as a public property meaning that any camera can be assigned in the Editor, but in World::Awake() there is this:
terrainCamera = GameObject.Find("WorldCamera").GetComponent<Camera>();
This is confusing and seems to be an unreasonable limitation. Why would a user tag his camera as "WorldCamera" when he can reference the camera directly?
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