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Post by inovikov on Jul 24, 2017 16:26:02 GMT
Hello,
I was looking into an issue with water rendering on Android. The rivers look absolutely shallow, water almost cannot be seen while in the Editor they look ok. The reason appears to be the NoDepthWaterLevel script lowering the water level by a hardcoded value of 0.031f. What is it for? I guess this was meant to solve some issue on devices, but in fact it creates an issue itself.
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Post by inovikov on Jul 24, 2017 16:27:23 GMT
Just to be clear on this. Removing the script fixes the issue.
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Post by khash on Aug 3, 2017 9:17:35 GMT
open gl drivers I was testing honey on did not render water transparent on devices and where water transparency due to small distance between water surface and land made it invisible, when transparency was not present this resulted in everything covered in water. I have moved water down to create results very similar to those I had on PC (screenshots on the store are done with it) It was a result of the depth calculation issues, which possibly have been fixed, so it is possible this lowering water script is no longer needed
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