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Post by jamescoote on Sept 19, 2017 21:10:34 GMT
Hi, Been using Honey Hex Framework for a while and really enjoying it! Making a Civilization style game but with natural disasters called Atlantis Dare! But I seem to have messed up the water in the latest version of the game, as per below: I've tried HoneyHex Framework in an empty project in the same installation of Unity, and it works fine. But exporting the water shader+material+textures etc and importing them into my game project doesn't fix the issue. My guess is it's some setting that I've accidentally changed somewhere, which is affecting the water transparency. But I've also changed a fair bit of the Honey Hex Framework code over the course of making the game. For that reason, I don't want to simply re-import the entirity Honey Hex if I can at all avoid it - Unity has a habit of simply writing over code, or requiring me to delete the whole lot in order to reimport. Any help or hints with this would be super appreciated! Thanks James Coote
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