|
Post by jamesCer on Feb 19, 2018 3:42:44 GMT
Hey everyone!
Has anyone ever managed to get normals to work with HoneyHex? My shaders knowledge is limited and so far my attempts have been futile. Unfortunately as it is Honey Hex looks rather dated, but having lighting correctly calculate normals/bump maps would go a long way to fix that. Any pointers would be greatly appreciated. Thanks!
|
|