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Post by ben on Apr 4, 2018 10:39:57 GMT
Hi, I've been messing around with honeyhex for a while now and have made a random map generator (numerous islands of differing size ect) created factions and units, faction border growth and saving for the whole . My question is in regards to honey can you give me any general ideas as to multiplayer. I've tried creating and saving the map and reloading this save on the clients but this doesn't really work each client has a separate map that looks identical... I realise your very busy with ur own stuff but would really appreciate any sort of guidance no matter how small in the general direction of how this can be achieved, any help would be fantastic. At the moment I'm looking in the direction of the redraw terrain code over the network? regards, Ben
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Post by Ben on Apr 9, 2018 20:12:11 GMT
So just to be clear I'm using Unity networking and I'm network instantiating the world prefab but its stalling at the tdlist and I'm not sure why...It gives me an out of range exception and stalls. I've set up my network code correctly as per other projects I've done. Anyway my thinking was network instantiate the world object on server and clients then call a redraw of terrain does this sound like the correct way to go or am I in the wilderness without a clue...lol. cheers Ben
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Post by Ben on Apr 9, 2018 20:18:59 GMT
to be even more precise, my custom generator code works fine the tdList is not throwing any exceptions. But when I network instantiate the same World object named World not World(Clone) I'm getting this exception. I'm calling the custom world generation code on my server, saving it then try to update chunks across the network... any help at all world be appreciated, ta. Ben
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Post by Ben on Apr 15, 2018 3:45:57 GMT
no worries lol got it all working, thanks.
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Post by khash on Jun 8, 2018 0:10:59 GMT
Hi!
sorry for coming that late, I'm happy you had it working
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Post by -Sleep on Nov 19, 2018 11:37:27 GMT
in 2018 multiplayer integration is a very needed feature generally speaking, could there be a sticky post or something regarding this feature, or could someone experienced with the asset comment on how they went about integrating multiplayer into their game? thanks.
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Post by mightyferengi on Mar 21, 2019 11:36:21 GMT
Hey Ben,
Any tips for creating a random map generator? I've been working on one, but so far no success.
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Post by Ben on Aug 13, 2020 7:43:21 GMT
Hey Mighty, If your still need help creating custom random maps, post here and I'll get back to you with some scripts....sorry haven't been on here for a couple of years ....
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