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Post by auzette on May 14, 2020 3:27:21 GMT
Has anyone had any experience making the whole HoneyHex framework be a plugin? I know it has 3rd Party plugins it relies on, but on one of my projects there's a desire to make Honey Framework in its entirety be put in the plugins folder.
I foresee additional work in doing so, with creating game assets for it (they'd have to be in the same plugins folder), and being able to extend, for instance, the HoneyFramework Hex class to incorporate game specific information.
Seems like it might be more prohibitive than its worth, but curious if others have done anything similar.
Thanks.
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