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Post by evenmov on Jun 26, 2020 18:17:50 GMT
if i want to have a really huge may ,such as chunk radius 6 and hex radius 72, it may take 60s its really hard to debug or waiting to play if there is any way to make it quicker?
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Post by khash on Jun 26, 2020 19:09:56 GMT
you could try to lower resolution used during generation
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Post by evenmov on Jul 1, 2020 15:50:04 GMT
you could try to lower resolution used during generation i have a map with 7000hex and it cost me 14s to load,i find the datamanage.load will cost 10s to load the map file as 30mb,if there is anything i can do to made it quicker
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Post by khash on Jul 1, 2020 17:16:18 GMT
you could try multi-threading, but creating unity assets always require main thread. So you will need to balance that.
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Post by evenmov on Jul 15, 2020 8:27:35 GMT
you could try multi-threading, but creating unity assets always require main thread. So you will need to balance that. thx . i will try
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