FAQ - Frequently Asked Question
Dec 17, 2014 12:37:38 GMT
Post by khash on Dec 17, 2014 12:37:38 GMT
Hi and welcome to Honey Support forum!
Here is a list of commonly asked stuff so we can avoid having multiple posts with the same questions and answers.
I'll try to update this as time goes by.
Q: Can you make it compatible with Unity Free?
A: Honey is advertised as Unity Pro only, because it relies heavily on render to texture and deferred rendering functionalities which are only available in Unity Pro. I have started to develop Honey 2.0 which drops that requirement and the latest version of that work-in-progress plugin is included in the main package that you download from Unity Asset Store. It is however still limited in many areas when you compare it to Honey 1 and it's hard to tell when it is developed enough to replace it. Right now it is more an experiment than a finished project.
A: As of 3rd March 2015 and the release of Unity 5, Honey is compatible with both Unity 5 Pro and Unity 5 Personal (Free) Editions.
Q: Will it run on my Android?
A: We do not officially support non DX11 platforms, but we have tested Honey (1.0) on Google Nexus 7 and it was smooth. You might have more luck with the experimental Honey 2.0 which requires far less memory, lite shader should be the most compatible, but it doesn't look as pretty. So yeah, it might run, but we cannot guarantee that. Please do not ask us to solve Android or DirectX 9 related issues.
Q: Do you plan to add more features?
A: Definitely. We have created Honey as a tool for our own game (The Awakening - our website www.muhagames.com has more info) and when we add something useful we will update the framework too. You are welcome to request features too, but no promises
Q: Do you plan to add Editor?
A: It is not in the schedule just yet. But you have ability to Save/Load and change hex by clicking on it. So if you really need editor instead of random generation you can write it on top of those features.
Q: What is most common way to build new map?
A: Each developer approaches this differently, based on project requirements. Some uses real map as a texture and converts map colors into hex data defining foreground density, terrain type etc. Other developers prefer to make their own editors or produce map using procedural approach like in Minecraft. We use procedural approach for our own title and it looks great.
Q: How to find hex center in Unity World or other transformations for hexagonal space?
A: Honey comes with HexTools, set of classes which support all kinds of calculations and transformations in hexagonal space. On top of it Hex have few most commonly used helper functions directly in its own class. So to get center of the hex you want to call something like: hex.GetWorldPosition();
Here is a list of commonly asked stuff so we can avoid having multiple posts with the same questions and answers.
I'll try to update this as time goes by.
Q: Can you make it compatible with Unity Free?
A: As of 3rd March 2015 and the release of Unity 5, Honey is compatible with both Unity 5 Pro and Unity 5 Personal (Free) Editions.
Q: Will it run on my Android?
A: We do not officially support non DX11 platforms, but we have tested Honey (1.0) on Google Nexus 7 and it was smooth. You might have more luck with the experimental Honey 2.0 which requires far less memory, lite shader should be the most compatible, but it doesn't look as pretty. So yeah, it might run, but we cannot guarantee that. Please do not ask us to solve Android or DirectX 9 related issues.
Q: Do you plan to add more features?
A: Definitely. We have created Honey as a tool for our own game (The Awakening - our website www.muhagames.com has more info) and when we add something useful we will update the framework too. You are welcome to request features too, but no promises
Q: Do you plan to add Editor?
A: It is not in the schedule just yet. But you have ability to Save/Load and change hex by clicking on it. So if you really need editor instead of random generation you can write it on top of those features.
Q: What is most common way to build new map?
A: Each developer approaches this differently, based on project requirements. Some uses real map as a texture and converts map colors into hex data defining foreground density, terrain type etc. Other developers prefer to make their own editors or produce map using procedural approach like in Minecraft. We use procedural approach for our own title and it looks great.
Q: How to find hex center in Unity World or other transformations for hexagonal space?
A: Honey comes with HexTools, set of classes which support all kinds of calculations and transformations in hexagonal space. On top of it Hex have few most commonly used helper functions directly in its own class. So to get center of the hex you want to call something like: hex.GetWorldPosition();