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Post by Labecki on May 6, 2015 4:13:09 GMT
This might be a silly question (I am new to unity and game development) but, within Unity, is each hex treated as an individual object? Also, while I understand that there is no map editor included within the Honey Hex Framework, is it possible to change the terrain type of a given hex within the Unity scene editor?
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Post by khash on May 6, 2015 11:37:25 GMT
Hi! Hexes are not individual objects they are build in chunks of terrain which is independent of the hex (one hex may belong to more than one chunk), there is no system to do edit in a way as you expect it to. But we have implemented an example where you can click a hex and it makes it change to different type (and rebuild world) at runtime. You have as well save/load system which if put together is a base for an editor if you want one. Also check one of our customers product: forum.unity3d.com/threads/map-editor-for-the-honey-hex-framework.294244/ who is making editor on top of the honey.
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