clive
New Member
Posts: 2
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Post by clive on May 8, 2015 7:49:44 GMT
Hi, I recently purchased this asset within Unity and in the test scene when I generate it only ever shows sea or foreground (trees) no terrain at all. I'm using Unity 5 with a brand new project and only the honey framework installed. Is there some trick I'm unaware of or does this framework not yet support Unity 5? Thanks. Screenshot:
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Post by khash on May 8, 2015 8:39:54 GMT
Hi! It should work well in Unity 5. Are you sure your GPU supports DX11? Can you check what textures your world chunks have? For some reason your world does not have height. maybe you have not imported all assets or you have unity working using forced openGl mode?
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clive
New Member
Posts: 2
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Post by clive on May 8, 2015 21:11:11 GMT
Ah, I guess I'm an idiot, I did read the DX requirements prior to purchase, bought it but only got to try it out today. --- and tried it out on my Macbook during an off moment away from my normal (PC) workstation. So, Mac, no DirectX (facepalm). Out of curiosity though, although I know from reading requirements it has a mostly-hard-dependency on DirectX - Is there any way at all to get it to work on the mac too? This question is more academic and curious without having dived through the source code (yet). What/where would one need to alter if at all possible? -- otherwise I'll try again when back at work on Monday.
Thanks.
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Post by khash on May 9, 2015 17:42:16 GMT
I think it should be fairly stright forward for an experienced coder. Our dependancy on dx is mostly because we adjusted our shaders on for dx so you will need to play a bit with depth in shaders to make it match your requirements. Also you may try to simply use our second rendering path which we have used for android devices (which works on dx9 and openGL) which images from you can see on the asset store.
So no, you are not limited to live only in dx11 but you will need to work on some of the features to make it work or looks as you want on other platforms
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Post by crowx on Jul 21, 2015 22:57:20 GMT
How do you force DX9 for osx in the editor?
I saw another thread here which recommends to set:
```public bool dx11Mode = false```
in the MHGameSettings.cs.
I did this, but the editor still shows Dx Mode: DX11 when I play, and I still get no terrain. Only water and trees.
Thanks
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Post by khash on Jul 22, 2015 0:00:04 GMT
Framework uses class settings as default one. But if you have started your project before it could produce external XML file wher eyou can modyfi it easier (check: Assets/StreamingAssets/) it is most likely setup there. Also when scene starts it would tell you in top right corner which mode it operates in Good luck!
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crowx
New Member
Posts: 2
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Post by crowx on Jul 22, 2015 7:06:47 GMT
Perfect - thanks for the quick reply. Had no idea there would be an XML generated of those game settings.
I changed it in there, (in Assets/StreamingAssets) and hey presto, all seems to be working.
Thanks again.
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Post by khash on Jul 22, 2015 8:12:33 GMT
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sivli
New Member
Posts: 1
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Post by sivli on Aug 19, 2015 3:41:44 GMT
Absolutely awesome! Just bought it today and got the same issue. Recommended solution worked like a charm. Some feedback, the land + sea edges are a bit ruff with other irregularities. My ideal target is steam linux, OS X, and Windows. Continued Non-DX support is greatly appreciated! Even still, this is easy the best asset I have ever used.
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Post by khash on Sept 2, 2015 8:45:14 GMT
Thanks for the feedback!
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