I just purchased and imported Honey Hex Framework in Unity 5.1.0f3 and get this compile error:
Assets/HoneyFramework/3rd party/AstarPathfindingProject/Editor/AstarPathEditor.cs(2127,38): error CS1061: Type `UnityEditor.UndoPropertyModification' does not contain a definition for `propertyModification' and no extension method `propertyModification' of type `UnityEditor.UndoPropertyModification' could be found (are you missing a using directive or an assembly reference?)
had the same error there right after importing. used your fix apocriva...
UndoPropertyModification[] OnPostProcessModifications (UndoPropertyModification[] mods) { var s = ""; for (int i = 0; i < mods.Length; i++) { s += mods.propertyModification.propertyPath + "\n"; } Debug.Log ("Saved:\n"+s); return mods; }
I'm not sure why would you not be able to open any script in VS2013 I'm using it and all scripts are jsut text files so I have hard time finding out what could stop you from opening them in studio.
I'm not sure why would you not be able to open any script in VS2013 I'm using it and all scripts are jsut text files so I have hard time finding out what could stop you from opening them in studio.
In fact, I just do not know why the following code will lead to the normal start:
Code you have problem with is part of the "A* Pathfinding project" and seems to do nothing more than just collect some strings for a Debug.Log()to printout, but you may want to contact author of this plugin to findout if some fix may be applied in source level.