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Post by khash on Dec 27, 2014 15:23:35 GMT
Small update 27/12/2014
v 1.2.6 New Features: - Display DX mode of honey (assets of which mode are in use) - River Neighbors: Hexes know if they are next to the river and which hexes around them need to be accessed by passing the river - New button on camera which turns on marks on hexes next to rivers - Two helper functions in HexMarkers (thanks to Lennartos)
Fix: - Memory issue in HexGrid corrected (thanks to Lennartos) - Some descriptions, names and other strings to clarify code transparency - Marker texture does not use MipMaps anymore. This feature was producing artifacts on hex borders
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Post by khash on Dec 28, 2014 14:13:28 GMT
Hotfix 28/12/2014
v 1.2.7 Fix: - Water gets custom level on all non Windows platforms instead of Android as it was before. This is to counter lack of the depth based transparency (incorrect behavior of the transparency) in OpenGl.
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Post by khash on Jan 25, 2015 17:29:23 GMT
v1.3.0 25/01/2015
New Features: - Basic fog of War system - Hex visibility status
Fix: - Extended comments in river factory class
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Post by khash on Apr 13, 2015 8:31:34 GMT
v1.5 date: 13/04/2015
New Features: - Better chunk rebuild, with less visible artifacts (swap only after new data is ready) - Improved and extended markers: * rotation, * atlas supports 8 times more graphics, * space for 8 floating point slots in texture space for your own additional data - Roads - small system to use markers to place roads on the world, it can be easily changed to drawing borders instead with a bit of coding - Updated A* Pathfinding to 3.6.1 (2015-04-06)
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Post by khash on May 23, 2015 10:55:16 GMT
v1.5.1 date: 13/05/2015
Fix: - Fix for unused pathfinding functionality which could throw errors in editor
v1.5.2 date: 23/05/2015
New feature: - markers for non-DX11 mode (for all of our customers who use honey on apple, androids and other devices ;D)
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