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Post by ShiftZ on Jul 6, 2015 14:57:19 GMT
Hi,
i've found Honey Hex Framework just about 15 minutes ago and could not quickly find any information about whether it could be used with anything other than the Unity engine. Is it possible?
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Post by khash on Jul 6, 2015 19:01:20 GMT
Hi! It is done within unity engine so no you cant buy and use it somewhere else. Although you get source code so if you are code-ninja you can easily port it to Unreal engine or even easier to any .net-based engine. All math and stuff would be done for you, you will need only translate it to the form asset management is done on your target engine
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Post by ShiftZ on Jul 7, 2015 12:19:20 GMT
Hi! It is done within unity engine so no you cant buy and use it somewhere else. Although you get source code so if you are code-ninja you can easily port it to Unreal engine or even easier to any .net-based engine. All math and stuff would be done for you, you will need only translate it to the form asset management is done on your target engine So, if i understand you correct, there is a kind of intermediate data form, that could be converted to something ready-to-draw by my own engine? All i need is to catch it in the code and export it?
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Post by khash on Jul 7, 2015 12:48:47 GMT
Don't get me wrong: its not something easy, but yes everything is operating on the textures vectors etc which are fairly common (you can export textures, there is even commented out code to do so) You may need some tweaking or even rewriting of the shaders if your engine uses different shader system etc. its really hard for me to estimate how much you will need to work on to get it into your engine as I have no idea what your engine looks like But if you wrote your engine yourself then I'm sure you will easily convert honey to your needs.
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