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Post by Someone on Sept 7, 2015 1:31:03 GMT
I don't know if i missed something simple, but in SaveManager.cs line 46-49 (see below) is apparently empty, i am wondering if there is a way to save without texture?
if (withTextures) {
}
Thanks
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Post by khash on Sept 7, 2015 10:41:40 GMT
Yes, saving system at the moment works without textures, but it have to create new one from data it have after loading (so it do baking again) Saving with the textures was overall fairly ineffective and was scrapped half way in a bit obscured way as you see. Sorry for that. Saving/loading map should just work with current save system Cheers
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Post by Someone on Sept 9, 2015 0:54:40 GMT
Continuing on saving, i am wondering why does increasing chunk size increasing save file size, if chuck size only determines how much hex gets rendered, should it not affect save file size as that not texture is saved.
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Post by khash on Sept 9, 2015 8:26:17 GMT
unless chunks overlap and contain more this way I cant imagine why the chunk size would make any difference for save size. You would need to provide more details
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