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Post by kramar on Oct 1, 2015 14:51:35 GMT
Hi.
So just starting a new thread for problem I mentioned earlier.
I'm creating a new foreground atlas. When I drag in the textures unto the atlas, they always default to their intrinsic size, no matter how I change the texture import settings in Unity. (In my case I am reducing the texture size from 256x256 to 64x64) In fact, dragging a texture unto the atlas resets the import settings as well - to 2048 x 2048 / true color)
The above results in all my foreground object being too big. The only workaround I found was to re-size the texture outside of Unity, which works but is very annoying. Can you explain why this is happening? Is there any way in the atlas editor to re-size the individual textures?
Thanks
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avee
New Member
Posts: 10
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Post by avee on Oct 2, 2015 9:51:06 GMT
Thea atlas copies pixels directly from the texture file and doesn't take into account the texture size set in Unity's texture settings. So yes - all texture size changes need to be done outside of Unity and no other workaround is known to me.
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Post by kramar on Oct 8, 2015 13:59:34 GMT
Ok thanks!
Maybe you could some sort of re-sizing to the atlas editor in the future.
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