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Post by tinjaw on Dec 15, 2015 14:48:26 GMT
The only documentation I can find is how to set up things to generate the terrain. I cannot find any documentation on how to actually use things once they are created. Is the only available documentation the source code to the example scene?
How do I know what hex is clicked on? How do I know what terrain type it is? How do I move my character so it follows the topography of the terrain within a hex? Can I add data to the hexes, for example properties, using some built-in way or do I need to write that code myself? Etc.
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Post by khash on Dec 16, 2015 10:35:56 GMT
Hi!
CameraController script have some examples which allows you to turn on some ready to go tests and then you can see step by step how to produce each of the effects. you can find there data about which hex is clicked, example which tells you how to not only get hext data but as well how to rebuild data for hex if you wish to. Navigate characters etc.
To extend functionality of the Honey you need to use code, so for example if you want to have more enum options available for terrain settings you need to edit that enum.
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