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Post by lliviu on Jan 5, 2016 0:23:04 GMT
Hello I've tried making a build on android (on a LG G3) with DX 9. The first problems I see: 1. there are no trees or vegetation 2. the water is black 3. everything is flat (no hills or mountains except for the colors) I know android is not officially supported, but if you have any quick tips hey would be appreciated. On DX11 the water works, but it's the only thing that shows up.
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Post by khash on Jan 5, 2016 10:44:01 GMT
can you reproduce the issue in unity by forcing it to work in dx9 mode? we are using honey as is on dx11 dx9 and open gl across macs, linux and windows platforms. So I think that the basic honey logic should just work. Can you try to create empty project and import honey there, and then target it to android? Maybe you have some project settings changed (eg project lighting type)
Cheers!
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Post by lliviu on Jan 5, 2016 21:39:02 GMT
Thanks for the answer. That's exactly what i did. I installed 5.1.4 like I've read that you do on the blog. I created a new project. I downloaded honey hex from the store. I switched to android. I changed <dx11Mode>true</dx11Mode> in HoneyFramework.MHGameSettings.xml to false and did a build for android. The result was that screenshot. (in the unity editor it looks fine though)
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Post by khash on Jan 5, 2016 21:50:01 GMT
can you check ligtning settings in the player settings? Maybe they default wrongly or something
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Post by lliviu on Jan 5, 2016 22:40:37 GMT
You mean this one?
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Post by khash on Jan 6, 2016 8:59:15 GMT
Sorry. Color space in rendering path in other settings in player settings We have Gammma space and we are using Deferred rendering. Hmm It just reminded me that there was somewhere a case about changes Unity done for mobile rendering which could be the source of an issue. Can you try some older unity (5.0) and see if you get the issue with it as well?
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