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Post by Kivak on Jan 16, 2015 19:14:10 GMT
I am greatly interested in this asset, but I want to use this for an iOS App. Is that possible? I know this is designed for DX11, but can it be used with OpenGL? Thanks!
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Post by khash on Jan 22, 2015 21:02:33 GMT
Honey works on alternative rendering pipeline with Open GL, and we do not support features for this pipeline. So in smost cases you will have it all working, in some cases you may need to do some coding to copy over DX11 functionality, In some other cases it may be very hard to get some features. I was told that Android pipeline was working on iOS devices, although never had chance to test it myself. Features you will be behind are: water blending (check asset store screenshots, you may notice sharp water border) Features you may try to port from our dx11 version: Markers Other features are mostly covered, but there are differences like you do not get tesselation in non dx11. Overall I'm quite sure you should get great framework even for iOS/mobiles but you should be aware that we do nto support them and it may require some work to have full set of the features. If you encounter problems feel free to contact me here and we will try to help/explain if possible
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