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Post by kenamis on Jan 27, 2016 23:09:55 GMT
Is there an easy way to allow a terraindefinition to not get the beach (seaType) blending? I want to be able to turn it off so a Glacier terrain type won't receive the sea/beach blending. I tried increasing the mixer strength of the Glacier terrain type but the seaType has such a big influence range it still affects the Glacier terrain type.
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Post by khash on Jan 28, 2016 19:30:34 GMT
this bit is done from code as it stretches sand - sea texture. You need to look into wolrd oven class for seatype reference and you will notice code which makes the stretch.
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