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Post by Dryyx on Jan 30, 2016 23:16:49 GMT
Hi, we have kind of a special issue: we are working on a table based board game, and we need to create a map. We really like the visual design of the Honey Hex Framework, so the question is: is there any possibility, to print a map, which was created with the program? We would also be grateful, if you could give us any suggestions, or information about any similar programs, if we cannot use HHF this way.
Regards Dryyx
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Post by khash on Jan 31, 2016 13:24:41 GMT
In WorldOven there is commented out line somewhere which saves textures produced by it to png format. You will need to place them one next to the other to print but its just one step from what you want
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Post by carpatia89 on Jan 31, 2016 13:49:55 GMT
Hi Khash,
I just logged in to forum to ask a question like Dryyx has asked. My problem is similar to Dryyx's too. I prepared my map well. But i want to export it as an image. I have looked at the WorldOven class. It think u are mention about ;
SaveImage.SaveJPG(texture, currentChunk.position.ToString() + "h", randomIndex.ToString());
and
SaveImage.SaveJPG(texture, currentChunk.position.ToString() + "d", randomIndex.ToString());
lines. When I uncommented out this lines, i got height and diffuse images. But i want to get rendered images as it looks on Game. Can u give any hint ? I use Honey Framework to just prepare a big map as png format.
Thanks.
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Post by khash on Jan 31, 2016 14:32:55 GMT
Map in the game uses perspective camera and 3d mesh. Its not something what framework can export, I'm not sure what would be requirements for this type of export anyway ;/ You could export screenshots from the game but due to distortion each position you will take screenshot from would look differently/wrong. The best bet for you could be trying ortographic camera but its unexplored lands.
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